Sunday, 28 June 2015
I'm back - with Berzerk
What's interesting about Berzerk as a game is that it has no level design, it's seeded using some form of generator. This means you can have very big mazes in a very small amount of code.
Other games I know of that work like this are Pitfall and Dungeons of Daggorath.
It doesn't do much as yet, you can just wander around and shoot at nothing very much. But the basic room generation code is implemented and apparently working.
It's not a hugely complicated game even by the standards of the 1980s, so with a bit of luck it will be finished tomorrow. I probably won't do more than a simple start screen for it.