Sunday, 2 August 2015
Game # 14: Robotron (continued)
Have managed to do a bit of work on Robotron. I have the two enemies that spawn others working, and I've also refactored the chaser code out of the Grunts into another family (because I'll need to have other objects chase I think).
Amendments to the Wanderer family made it suitable for use for the Quarks and Spheroids (the two enemy types that spawn other objects) they move in a similar random pattern, just with the option of diagonal movement.
Also have decided to go in for Scirra's "Underground" competition. I did go in for the "Deception" one, but I only had about a day to write the game for various reasons, so I was quite pleased to be in the top 20 :)